![]() ![]() You know those trailing missions that have become less and less a part of the series, because of how staggeringly unfun they were? You can look forward to a lot of them here, as well as plenty of checkpoint-free missions where you fail instantly if you’re seen even once. The free-run system is even more prone to random freak outs than in other Assassin’s Creed games, sending you up walls you didn’t want to scale, or down a bottomless pit to an infuriatingly early grave.Īs it stands, Assassin’s Creed is already a busy melting pot of different mechanics and ideas, and the way Liberation is structured and designed places a lot of emphasis on what hasn’t worked for the series. ![]() Guards still get confused about how to navigate the environment, and fail to credibly respond to you while you’re slinking about. Liberation was rough and buggy when it hit Vita, but aside from the more stable framerate, none of those imperfections have been smoothed over. These growing pains are only the beginning of its problems, though. The toothless writing and uneven vocal performances finish the job, effectively killing any potential gravitas the major story beats could have otherwise had. It’s a clear mark of Liberation’s portable origins, and while it’s somewhat understandable, it keeps some potentially explosive themes from being explored in the way they deserve to be. Story threads are chopped into little morsels and doled out piecemeal, never weaving together into a coherent narrative. Both the scene to scene transitions and the overall structure of Aveline’s tale are severely disjointed. This visual inconsistency made it difficult to ever truly lose myself in Liberation’s world the way its unique setting begged me to.ĭespite featuring a unique, admirable protagonist, the story suffers a similar fate. For every minute I spent soaking up the sun and the 18th century ambiance, I spent two more slogging through the blurry, colorless bayou. Building textures and lighting effects got a lot of love, but not nearly as much was furnished on things like water effects, foliage, or skin textures. Liberation HD can, at moments, look like it belonged on the PS3 and 360 from the start, particularly when you roam New Orleans in the comely glow of daylight. ![]()
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